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#### 7.1.4 VIC-II settings

These settings control the emulation of the VIC-II (MOS6569) video chip used in both the C64 and the C128.

- “Sprite-sprite collisions” and “Sprite-background collisions”, if enabled, cause the hardware detection of sprite-to-sprite and sprite-to-background collisions of the VIC-II to be emulated. This feature is used by many games, and disabling either of the two detection systems can sometimes make you invincible (although there is also a chance that also enemies become invincible then).
- “Color set” can be used to dynamically change the palette file being used by choosing one of the available predefined color sets, for example:
  - `pepto-pal.vpl` (“Pepto PAL”), a Palette calculated by Philip "Pepto" Timmermann (http://www.pepto.de/projects/colorvic/). (This is the default)
  - `vice.vpl` (“VICE”), the old default VICE palette.
  - `c64s.vpl` (“C64S”), palette taken from the shareware C64S emulator by Miha Peternel.
  - `ccs64.vpl` (“CCS64”), palette taken from the shareware CCS64 emulator by Per Håkan Sundell.
  - `frodo.vpl` (“Frodo”), palette taken from the free Frodo emulator by Christian Bauer (https://frodo.cebix.net/).
  - `pc64.vpl` (“PC64”), palette taken from the free PC64 emulator by Wolfgang Lorenz.
  - `godot.vpl` (“GoDot”), palette as suggested by the authors of the C64 graphics package GoDot (https://www.godot64.de).