void main(uniform Texture2D<float4> sampleTexture : register(t0), uniform SamplerState sampleSampler : register(s0), in float4 inPosition : SV_POSITION, in float4 inColor : TEXCOORD0, in float2 inTexcoord : TEXCOORD1, out float4 Out : SV_TARGET)
{
	Out = sampleTexture.SampleLevel(sampleSampler, inTexcoord, 0).rgba * inColor;
}
