Short: Graphical User Interface system for Intuition Games Author: goo@q-group.demon.co.uk (Andrew King) Uploader: oondy q-group demon co uk (Andrew King) Type: dev/c Version: 0.19 BETA Requires: OS 3.0, C compiler, C programming knowledge Architecture: m68k-amigaos So, you want to program a game with a stable and usable user interface? Well, you've come to the right place. Welcome to the world of Goo... Goo (the name derives from GUI which is pronounced "gooey") is a GUI that doesn't get tied up with using lots of gadget structures and such for Intuition gadgets (not GadTools gadgets mind). Goo creates "objects" and are individually attached to a window. These objects can be anything from bitmaps to text strings - bitmaps are more suited to games than Image structures say for instance. Note that Goo doesn't use Intuition gadgets for most objects. These objects are currently supported: - BUTTON (image and textual) - STRING (text input) - LABEL - LISTS (not in this beta) - CYCLE (not in this beta) Each object can be manipulated using tags, and provides extra features like Windows '95/98 style "tip text" help popups. It's dynamic! It's great! It's simple! :) AmigaGuide autodocs are included. Please note that this system only works with C compilers since it is a link library.. I've tried creating shared libraries but get no where. Suggestions and comments should be directed to goo@q-group.demon.co.uk. -- Remember FUBAR? Get a refresher of its status: http://www.q-group.demon.co.uk