Hookleft.pngChapter 8: Vehicles, Animals and FurnitureHookup.pngHookright.png

ยง8.1. Bicycles, Cars and Boats

The vehicle kind in Inform refers to an object which can carry at least one person, but is small enough to fit into a single location:

In the Garden is a vehicle called the motor mower.

We can then apply different rules to a player going somewhere on foot or in the vehicle. Peugeot (a bicycle) is an easy example; No Relation (a car) adds an ignition switch to the vehicle; Straw Boater (a motorboat) gets around areas of lake where travel on foot is not just slower but impossible.

Hover (a sci-fi "hover-bubble") changes the appearance of the landscape when it is seen from inside the vehicle.

* See Ships, Trains and Elevators for larger conveyances


*ExamplePeugeot
A journey from one room to another that requires the player to be on a vehicle.

*ExampleNo Relation
A car which must be turned on before it can be driven, and can only go to roads.

**ExampleStraw Boater
Using text properties that apply only to some things and are not defined for others.

***ExampleHover
Letting the player see a modified room description when he's viewing the place from inside a vehicle.


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