Short: Make DOOM total conv. sets (like DeuSF) Author: anders.bylund@mbox302.swipnet.se (Anders Bylund) Uploader: anders bylund mbox302 swipnet se (Anders Bylund) Type: game/shoot Version: 1.3b Architecture: m68k-amigaos >= 2.0.4 ADeusf v1.3b ----------- To play the DOOM total conversion's set you needed to run DeuSF on a PC and then transfer the resulting files to the Amiga. Now you can do it on the Amiga. ADeusf will make a new PWAD file, from data in another PWAD, and if sprite and/or floor data is present, addition of sprites&flats of DOOM to will occur. Localized, swedish catalog included. Requirements ------------ Kickstart 2.04 or better and a original Doom wad file, DOOM DOOMU DOOM2 PLUTONIA OR TNT.WAD Installation ------------ Copy the program 'ADeusf' anywhere you like. Usage ----- Program can only be launched from CLI. CLI: ADeusf [commands] -add Copy data and add floor/sprites (default) -fl Adding only FLOORS ( -floor can also be used ) -sp Adding only SPRITES ( -sprite -:- ) -c Copy data only, ignore sprite/floor data ? Helptext -h More help help -:- IWAD DOOM.WAD DOOM2.WAD PLUTONIA.WAD .. .. In.WAD Doom PWAD wad file. Out.WAD The new wadfile created by this program. if $DOOMHOME exists that path will be used. doom doomu doom2 plut or tnt can be used as short for IWAD name.. Examples: ADeusf doom BASILICA.WAD BASILICA_new.WAD ADeusf -add DOOM.WAD RAM:TOONSF.WAD RAM:TOONSF.WAD_new.WAD ADeusf -sp DOOM2 DH1:temp/RlmSprt.WAD RAM:RlmSprt_new.WAD ADeusf doom dh1:temp/invasion.wad dh1:doom/invasion.wad Known Bugs ---------- None. It shouldn't crash your system, if you use it right. But it may, so please inform me about any bugs. It won't write over any files, but to be on the safe side I recommend to protect the main DOOM wad, making it read only. I don't take any responsibilities of any damage on your system that ADeusf may cause. To work with this program, your PWAD must respect this format: - Either S_START or SS_START before the first SPRITE entry - Either S_END or SS_END after the last SPRITE entry - Either F_START or FF_START before the first FLAT entry - Either F_END or FF_END after the last FLAT entry History ------- v1.0 980516 v1.1 980523 Found in bny3dwad.zip that some editors apparently places sprites/flats with only headerinfo in the PWAD, made a fix for that I hope, now entries with length < 10 bytes will be ignored. v1.2 980526 marines.zip and alntsn_a.zip did not work with Adeusf, have made a addition to the code on spritehandling, it works now I hope. Thanks to 'Gregers Jacobsen' to reporting it. v1.3 980920 zombies.zip did not work, made a fix for that. v1.3b 981026 a minor adjustment to floor rutines. Author ------ Anders Bylund Email : anders.bylund@mbox302.swipnet.se