Short: Quake competition servermod v1.0 beta2 Author: v2615@groenjord.dk Uploader: v2615 groenjord dk Type: game/patch Replaces: game/patch/TheMod.lha Architecture: m68k-amigaos SushiCombatServer v1.0beta2 - Release date: 09-12 1999 Please note: this is the full install, including custom maps ztndm1-6 as required for server & client. Smaller size download available at 'Surgeons Quake1 Goodies': http://members.xoom.com/surgeonsq1/index.htm ============================================================================= Main bandwidth saving features: (Network traffic is reduced by 50%, compared to standard quake!!) - wastly reduced amount of tempentities - reduced gibs (network traffic can be further reduced by enabeleing antilag) Main FPS boosting features: (Framerate is 10-50% higher than standard quake during combat) - All quakeC based dynamic lightning is disabled - Dead bodies and gibs are removed at respawn - Explosion effect exchanged for teleporter effect - Torches/fire disabled (framerate can be further improved by disabeling hitflash) Some special features: - Voting system for democratic server administration by the players - 3 servemodes: FFA, Match & Rocketarena - players decide what game to play - Every player can be voted admin and directly toggle all server vars - Remote Admins can toggle sys_ticrate (# of updates sent over net) - Players can decide to remove admins (by voting) - Map selection: Support for all ID maps + ztndm1-6 - Prematch practice mode - Deathmatch 3 (weapons stay, fast ammo respawn) supported - Match countdown and simultaneous starts - Possibility to autokick players trying to join during a match - Ghosted frags (every player get's a ghostcode at matchstart enabeling them to restore personal frags, should they loose their connection or disconnect by accident) - ON/OFF toggle for powerups, traps and comments - Toggle for quad/pent light effect (default off) - Toggle for weapon kick (individual) - Observer cameras - Random respawns - Forced respawn after 5 seconds - Antilag effects filter - Fairpacks toggle (bypasses boomstick scripting) - Random map rotation in anarchy (ffa) modes - High performance RocketArena mode built in rotatation on 9 extremely fast maps: - Rage Arena (from original fasrv12) - ArenaX (from original fasrv12) - Inventory (by 'Ohnosofa') - DocRA1-5 (maps by 'surgeon') - Sushi Arena (by 'surgeon) (note that sky-textures on RageArena, ArenaX and Inventory has been edited in order to bypass skybug on Amiga) - Optional Cells restriction for RocketArena (keeps cells count to max 30) - Option to skip 1 map ahead in arenamode ============================================================================= Bugreprots to: v2615@groenjord.dk ============================================================================= Short history: 09/12 - 99: Version 1.0beta2 - Added fragstats (*) in console upon match exit - Added client auto-screenshot of match result - Fixed minor problems with "report" and joining match from observermode - Changed 'restoreghost' cmd to 'restore' (*)Fragstats: name|EnemyKills|FriendKills-KilledByEnemy|KilledByFriend|Suicides|KilledByEnvironment 24/10 - 99: Version 1.0beta - Namechange to "SUSHI Combat Server" (was formerly "TheMod") - New arenamap : "sushi arena" - RocketArena mode now rotates on 9 maps - Players are disarmed when servermode is changed - Map voting blocked in rocketarena mode - now requires modechange (avoids incompatibility) - Added "skip" command to arenamode (if players don't like map and wants to go ahead) - Countdown timer for matchmodes changed to 60 seconds. - Server made more foolproof in general - it's now virtually impossible to mess up matchmodes. - Players admins are always in observermode - to join game, they have to give up admin status. - Checks for committed players at matchstart (players who haven't selected color/team will be observers) - In 1on1 mode, excessive players will be thrown in observermode when countdown starts - Teamfrags are preserved if a player disconnects/becomes observer/joins from observermode - New commands for Matchmodes (*) - Ghostcodes(**) - can restore personal frags if connection is lost (Matchmodes Only!) (*) "blue"/"red" assigns you to a team (*) "reporting"(ON/OFF)- prints leading team & by how many frags at bottom of your screen. (*) "teamscores" - dumps team frags (your team & enemy) + leading team and by how many frags. (**) if you forget to make a ghost before countdown, codes are sent to you when countdown starts. 06/10 - 99: Version 0.99 - Included an extra RocketArena map + patched the sky textures to avoid skybug on amiga. - Cleaned up CheckPowerups function to ignore kascam and to perform better. when pfx is on - reduces network traffic & server CPU load - antilag toggle now shuts off bubble spawning - Fixed discharge messages (knows lava & slime from water) - Fairpacks option (always drops best weapon) - Cells restrict option for rocketarena (keeps cells count to 30) - Kill command re-enabled for matchmodes - "unconnected" players are autokicked after 15 seconds - internal check for invalid deathmatch/samelevel settings - new playerskin for easier team recognition - player, missile & bolt2 mdl placed in progs dir outside PAK - better apperance for online-help - RockerArena maps edited to bypass skybug on Amiga - New Arena map added (inventory by 'ohnosofa') 22/6 - 99: Version 0.98 - Direct admin features added for players (previously only observers) - Admin status is retained until admin types "noadmin", or players vote to remove admin - Anti-lag toggle (effects filter) - Random map rotation for ffa modes made independent of "samelevel" cvar - Status of antilag, deathcomments and powerups toggle is retained across levels. - Weaponkick switchable for every player - Hitflash switchable for every player - PFX toggle modified to turn off light at once - During match, observers are unlocked if one player disconnects This makes it possible to replace the player - The "i-mode" command now lists status of toggles - Fixed some problems with "allowjoin" command. - Directed the "camera running" message to observer only - Fixed bug with healthpack not respawning in ffa3 mode - Fixed bug that could cause server-crash in ffa-modes 10/6 - 99: Version 0.95 - Seperate cfg files for matchmodes, ffamodes & arenamode - Direct admin features for observers - Onlinehelp revised - Aliases are now only sent when players connect - Mode3 in match modes is now a toggle and does not require restart - Matches now exit with a level-restart - Various small fixes - Full documentation written - Included short documentation for RocketArena (arena.htm) - Restructured the pakfiles 25/5 - 99: Version 0.9 - RocketArena mode works correctly! (bugfix) - Corpses left at disconnect removed (bugfix) - added online help for arenamode 12/5 - 99: Initial beta release