Short: Excellent 50-level puzzle/platform game Author: Guido and Soren Appenzeller 1990/ 3 Amigos 1991 Uploader: bill bennett zoology ox ac uk Type: game/jump Architecture: m68k-amigaos Long: 1/5/95 Wizzys Quest is the best PD platform/puzzle game I have EVER played, so despite its bugginess (see below) I thought I'd upload it to Aminet. Wizzys Quest has 50 levels, getting progressively harder, and the final animation is worth persevering for. You have to use your wizard to create and destroy blocks on each screen to create a safe path for your master to walk to the exit. There are various monsters (skeletons, wraiths, beholders and jack o' lanterns) to hinder you, each with different characteristics, as well as locks, keys and transporters. The closest reference point is Lemmings, but Wizzys Quest is quite a unique game. CAVEAT: This is an OLD game, written in GFA BASIC for Kickstart 1.3. It does work OK on my 68000-based OCS A1000 under 2.04 (KS 37.175), and multitasks (fairly) well. I make no guarantees for more modern machines i.e. AGA. Note that the game takes up an entire PAL screen, so boot in PAL mode, NTSC users. The included 'patchntsc' executable is supposed to trick old NTSC machines without the fat Agnus into booting in PAL mode, but again, I haven't tried it and I have no idea how well it works - I didn't write any of these programs. 'WizzysQuest' starts the game direct, and 'Intro' will put up instructions and info before starting the game. Both programs occasionally freeze up on my system, and 'Intro' seems particularly flaky: I suspect the GFA BASIC compiler is not as system-legal as it ought to be. They must be launched from the CLI, not Workbench. Bill Bennett bill.bennett@zoology.ox.ac.uk